Today's learners are very different from those of 20 years ago; besides being digital natives, they have new profiles and preferences. Modern education often fails to recognize those characteristics and take them into account in the learning process, often resulting in a lack of students’ motivation and engagement. Gamification in education and Game Based Learning can be particularly effective to engage learners and promote active participation and motivation in the classroom and outside.
Participating in this course, teachers and education staff will discover how to master game thinking to turn the learning process into a game and to use game-based apps and tools in the classroom. Through a hands-on approach, we will reflect on how to adapt learning design to students’ needs, preferences and attitudes.
22/01/2023 - 28/01/2023 (Bologna)
30/04/2023 - 06/05/2023 (Tenerife)
17/09/2023 - 23/09/2023 (Tenerife)
19/11/2023 - 25/11/2023 (Bologna)
19/11/2023 - 25/11/2023 (Palermo)
21/01/2024 - 27/01/2024 (Bologna)
21/04/2024 - 27/04/2024 (Palermo)
21/04/2024 - 27/04/2024 (Tenerife)
18/08/2024 - 24/08/2024 (Bologna)
15/09/2024 - 21/09/2024 (Tenerife)
17/11/2024 - 23/11/2024 (Bologna)
24/11/2024 - 30/11/2024 (Palermo)
If none of these dates suits you please mind that if there are at least 8 participants interested we may organize an additional session ad-hoc for your school.
This course is addressed to teachers, trainers, educational counsellors, career counsellors, school psychologists, headmasters, school management and administrative staff working in primary schools, secondary schools, vocational schools, training centres, adult education schools, higher education, kindergarten and NGOs.
Please mind that the course may include teachers from different school levels.
The course is held in English. For groups with at least 8 participants, we can organize an ad-hoc session in a different language.
Please write an email to email@example.com to get more information about it.