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  • Course catalogue
    • 2021-2022 Course catalogue
    • Online Courses
    • Class Management and Soft Skills >
      • Effective Classroom Management
      • Soft skills for education staff
      • Stress and conflict management
      • Communication skills and Public Speaking
      • Coaching skills for education staff
    • ICT and New Technologies >
      • Integrating ICT into teaching and training
      • New technologies in the classroom
      • Distance learning, E-learning, Web Design
      • Teaching languages in the digital era
      • Discover Google Suite for Education
    • Inclusion and Diversity >
      • Intercultural learning
      • Diversity in the classroom
      • Special needs and inclusive education
      • How to stop bullying in schools
      • Managing Conflicts & Early School Leaving
    • Innovative Teaching Methods >
      • Non-formal Education Teaching Methods
      • Dual education and work-based learning
      • Teaching leadership and entrepreneurship
      • Project Based Learning
      • Game Based Learning and Gamification
      • Outdoor education
      • Outdoor education trekking edition
      • Promoting Creativity and Critical Thinking
      • Innovative teaching methods discovery
    • Languages and EU project design >
      • EU project design
      • Intensive Italian Language Course
      • Intensive English Language Course
    • Preschool >
      • The best for Preschool
  • Erasmus Plus KA1
    • Erasmus+ 2021-27 news
    • 2021 Erasmus+ guide
    • 2021 application forms
    • 2021 Erasmus+ AWP
  • What we do
    • Photogallery
    • Videogallery
    • Meeting Beyond Borders >
      • 1st Conference Outdoor Education
      • 2nd Conference Distance Learning
      • 3rd Conference Bullying and Early School Leaving
      • 4th Conference Preschool
      • 5th Conference Classroom Management
  • About us
    • Innovation Projects >
      • SIGE
    • Participants' reviews
    • Our quality standards
    • Why choosing us
  • Locations
  • Contact us

SIGE - Social Inclusion Through Gamification in education

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Project Website
​SIGE – Social Inclusion Through Gamification in education is an Erasmus+ Strategic Partnership project coordinated by ELA which aims to explore the educational potential of Gamification and game-based learning as an innovative instrument for enhancing active participation, engagement and inclusion in education and in society.

​The main objective of the project is to support the social inclusion of low skilled adults with a migrant background or belonging to a minority by contributing to the development and increase of a flexible blended gamified learning offer. The project aims additionally to empower adult educators to use Gamification and game-based learning to deal with diversified groups and improve the quality of their teaching practice.

Project Overview

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Project info ​

Action: Erasmus+ Strategic Partnership for Innovation - KA204 Adult
Project code: 2020-1-IT02-KA204-080078
Duration: 01/10/2020 - 30/09/2022
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Themes addressed ​

Social inclusion, Innovative Education,​Upskilling adult learners, Gamification, Developing key competence
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Partners of the project ​

Fundacja MODE (Poland), Demetrius Association (Romania), CFIE de Ebro (Spain), The Comparative Research Network (Germany), Primary school “Sveti Sava” (Serbia), Craft College (Croatia).

​In order to reach the main objective of the project, the partnership will create and develop two Intellectual Outputs specifically designed for the target group and the adult educators working with low skilled adult students with a migrant background or belonging to a minority:
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​O1: Adult education course “Upskill through Gamification”

​A blended course that aims to upskill and enhance the key competences of the target group, providing them a unique gamified learning opportunity and fostering their integration and inclusion into society and the labor market. The course will be implemented at the local level in each partner country.

O2: “SIGE Handbook ​for Adult Educators”

​A manual to support adult education staff working with the target group in using game-based elements and apps in their teaching. The manual will deal with key principles, goals and aims of gamification and will report the lessons learnt and good practices from the first editions of the course "Upskill through Gamification".

Activities

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Kick-off meeting ​ ​

The kick-off meeting of the SIGE project took place online on January 27th and 28th.
​During the meeting, partners detailed the strategies for effective management, dissemination and monitoring of the project and started planning the activities to come in the next months.
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Research phase

The first activities carried out are the desk and field research to gain a better understanding of the national contexts and investigate the target group's educational needs and preferences. All partners submitted online questionnaires to low skilled adult learners and carried out interviews with the adult educators who will be involved in the next phases of the project
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ELA (Erasmus Learning Academy)
Via Emilia Ponente, 129, Bologna
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03841271202
OID Number: ​E10221762

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E-mail: info@erasmuslearningacademy.eu
Tel: +39 051 351 11 75
​Mob: +39 328 45 97 057
FB: Erasmus Training Courses
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